Take-Two Interactive Software,
TTWO scores 25.3 on the Conservative profile, blending a fundamental score (80% weight, emphasizing quality and stability (84% of fundamental weight)) with a machine-learning signal (20% weight) trained on 82 features across 30 years of data.
Minor adjustments (-0.9 points) applied. TTWO's rank of #1234 primarily reflects its factor profile relative to the conservative weight vector.
These features are direct inputs to the machine learning model. The model was trained on these signals alongside 100 features (including 12 momentum/technical indicators) to produce the ML percentile score.
| Stock | Score | P/E | Rev Growth | Margin | Mkt Cap |
|---|---|---|---|---|---|
| TTWO | 25.3 | 24.7 | 5.3% | -79.5% | $35.9B |
| GOOGL | 82.8 | 28.3 | 15.1% | 32.8% | $3.7T |
| EA | 75.1 | 75.1 | -1.3% | 15.0% | $50.2B |
| MTCH | 74.5 | 12.8 | 3.4% | 15.8% | $7.3B |
| META | 72.0 | 27.2 | 22.2% | 30.1% | $1.6T |
| TIGO | 69.8 | 10.1 | 2.5% | 4.4% | $11.0B |
| BZ | 65.5 | 21.9 | 23.6% | 21.5% | $8.1B |
| NXST | 65.2 | 14.4 | 9.6% | 13.4% | $7.0B |
| SIRI | 63.6 | 9.5 | -1.6% | 9.4% | $7.2B |
| CMCSA | 63.6 | 5.9 | -0.0% | 16.2% | $115.0B |
| JOYY | 60.9 | 1.9 | -1.3% | 83.2% | $3.3B |
| EVER | 60.6 | 10.4 | 73.7% | 8.4% | $566M |
| NFLX | 59.6 | 30.4 | 15.9% | 24.3% | $326.1B |
| TMUS | 59.3 | 22.6 | 8.5% | 12.4% | $245.5B |
| NWS | 56.7 | 12.6 | 2.4% | 12.2% | $14.7B |
| WMG | 56.4 | 51.7 | 4.4% | 5.4% | $15.4B |
| Sector Average | 42.3 | 120.6 | 15.4% | -115.9% | â |
Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company offers its products under the Rockstar Games, 2K, Private Division, and T2 Mobile Games names. It develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead Redemption names; and offers episodes and content, as well as develops brands in other genres, including the LA Noire, Bully, and Manhunt franchises. The company also publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, and Borderlands. In addition, it publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series; and PGA TOUR 2K. Further, the company offers Kerbal Space Program, OlliOlli World, and The Outer Worlds and Ancestors: the Humankind Odyssey under Private Division; and free-to-play mobile games, such as Dragon City, Monster Legends, Two Dots, and Top Eleven. Its products are designed for console gaming systems, including PlayStation 4 and PlayStation 5; Xbox One; the Nintendo's Switch; personal computers; and mobile comprising smartphones and tablets. The company provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was incorporated in 1993 and is based in New York, New York.
Stock is in a downtrend below the 200-day moving average. Price is below both the 50-day and 200-day SMAs, indicating sustained selling pressure.
| Metric | Q3 2025 | Q2 2025 | Q1 2025 | Q4 2025 |
|---|---|---|---|---|
| Revenue | $1.7B | $1.8B | $1.5B | $1.6B |
| Gross Profit | $896M | $981M | $945M | $803M |
| Operating Income | $-38M | $-98M | $22M | $-3.8B |
| Net Income | $-93M | $-134M | $-12M | $-3.7B |
| EPS (Diluted) | $-0.50 | $-0.73 | $-0.07 | $-21.08 |
| Gross Margin | 52.8% | 55.3% | 62.8% | 50.8% |
| Operating Margin | -2.2% | -5.5% | 1.4% | -238.7% |
| Net Margin | -5.5% | -7.5% | -0.8% | -235.5% |
Growth estimates have been dampened based on technical and fundamental signals. This is a post-hoc adjustment to prevent overly optimistic projections for stocks showing declining momentum or deteriorating fundamentals.
Scores are generated by a multi-stage ML pipeline combining fundamental analysis, ensemble predictions, and structural risk signals. All data is for research purposes only and does not constitute financial advice. Past performance does not guarantee future results.